AI Insights · Timothy · January 2022
Top 5 Third Person Games in Egypt for Q4 2021
Discover the performance trends of the top 5 third-person games on a unified platform in Egypt during the fourth quarter of 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 third-person games on a unified platform in Egypt demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the gaming landscape for this period.
PUBG MOBILE from Tencent Mobile International Limited showed significant activity. Weekly revenue peaked at approximately $208K in the week of December 20, while downloads fluctuated, reaching a high of around 181K in mid-November. The game maintained a robust active user base, closing the quarter with about 2.3M weekly active users.
Free Fire by GARENA INTERNATIONAL I PRIVATE LIMITED had a steady performance. Weekly revenue peaked at around $15.5K in late October. Downloads varied throughout the quarter, with a notable peak of approximately 92.8K in the first week of October. The game’s active user count started at about 1.8M and gradually decreased to around 1.2M by the end of December.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced more modest figures compared to the other titles. Weekly revenue saw a peak of about $8.1K in early November. Downloads were relatively low, peaking at around 3.1K in the week of December 20. The game maintained a consistent active user base of roughly 23K throughout the quarter.
Tennis Clash:Sports Stars Game by Wildlife Studios showed varied performance. Weekly revenue reached a peak of about $3.5K at the end of September. Downloads hit a high of approximately 27K in the last week of December. The active user base remained relatively stable, averaging around 150K throughout the quarter.
MARVEL Future Fight from Netmarble Corporation also demonstrated notable performance. Weekly revenue peaked at approximately $3.7K in late November. Downloads saw a significant rise, reaching about 8.7K in the week of December 20. The game's active user base grew from around 34K at the beginning of the quarter to approximately 47K by the end.
For more in-depth insights and detailed data, visit Sensor Tower.